using GameEntitySystem;
using TemplatesDatabase;

namespace Game
{
    public class ComponentName : Component
    {
        public string m_name;

        public string Name => m_name;

        public override void Load(ValuesDictionary valuesDictionary, IdToEntityMap idToEntityMap)
        {
            m_name = valuesDictionary.GetValue<string>("Name");
        }
    }
}
